Hover Carnage

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Hosted by Sourceforge

Authors
Dan "I Just Rewrote The Whole Engine Again" Helfman <witten@torsion.org>

lead developer and game author

Matt "You Must Optimize Further, My Son" Helsley <larva@linux.ucla.edu>

lead developer

Chris "Robotic Chainsaw of Death" Leger <cleger2@earthlink.net>

developer, black-belt in physics-fu

Richard Bruce <Rickorange5@yahoo.com>

lead artist

Daniel "German Hot Dog" Vogel <vogel@epicgames.com>

contributor

Fred "God Mode" Lee <phaethon@linux.ucla.edu>

contributor

Mark "Help Me Name My Variables" Tobenkin <mark@brentwoodradio.com>

contributor

Jacek "Falcon" Dojwa

music contributor: Cosmic Outflow

Danny "Hovertux" Palic

2D art contributor

James "You Want Artwork, I've Got Artwork" Barnard

tunnel textures and model texturing

Mark "Fists of Fury" Fasheh

weapon models and game design ideas

Nick "I'll Just Whip Up Some Code To Demonstrate" Kelpie

answered lots of OpenGL and 3D math questions

Leonard "But Blood Doesn't Really Look Like That" Richardson

brainstormed on game design and story

aav, eihrul, f00Dave, jlundy, raxip, Road, solarius, Mark Steele, Danny Sung, Efnet #opengl

provided ideas, performed testing, answered incessant questions